Residential Wiring
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Middle School | SPA Award Winner | Adult & Professional | Vocational

Residential Wiring Residential Wiring Interplay Learning http://www.interplay-learning.com/

Residential Wiring is a virtual introductory course on home electrical wiring. The game organizes the subject into three sections: Wiring Basics, Wiring a Home, and The NEC(National Electrical Code) & Best Practices. The first features modules dealing with common residential circuits and a “build your own circuit” module. The second expands upon the previous section with more complex room-by-room circuits. The third is a quiz that covers the methods of wiring these rooms.

The primary object of the game is to complete wiring simulations. Upon entering a module, the player is presented with a 3D representation of a circuit, condensed spatially for viewing and interaction. An accompanying text description and conventional wiring diagram provide further information. After focusing on a component by clicking on it, wires are likewise selected and dragged to the appropriate terminals. Progress in completing the current task is displayed at the tip of the screen. Outside of the simulation, the player can view a more in-depth assessment of progress that lists wiring results. A window in this view shows the 3D circuit with connections labeled as correct, incorrect, or half correct. The simulation can be reentered from this point to fix mistakes. Room wiring simulations are more complex, and multiple views of the circuit to be built may be selected. However, the interface for wiring components remains the same. The third section quizzes players on the methods of wiring the eleven rooms, including NEC rules, common best wiring practices, and questions regarding components and specific circuits. Correct answers here will cause the questions to gradually become more difficult, though the player can refer to provided diagrams and aids.

 

Residential Wiring uses an interactive approach throughout rather than beginning with one that is purely instructive. The student is presented with clear visuals as seen on the job as opposed to symbolic wiring diagrams alone. Explanations of incorrect practices given in the process help the student to recognize and avoid repeating such errors in the future. Consistent interaction in visual interfaces provides active instruction, which limits frustration and makes apparently complex circuitry and tasks more approachable.

 

  • 2015 Serious Play Conference Bronze award winner

  • 2014
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